Efektivitas Game-Based Learning Berbasis STEM dalam Meningkatkan Literasi Sains dan Keterampilan Abad ke-21: Systematic Literature Review
Keywords:
: Game-Based Learning; STEM; Literasi Sains; Keterampilan Abad ke-21; Systematic Literature ReviewAbstract
Penelitian ini bertujuan untuk menganalisis efektivitas Game-Based Learning berbasis pendekatan STEM dalam meningkatkan literasi sains dan keterampilan abad ke-21 melalui metode Systematic Literature Review (SLR). Proses kajian dilakukan dengan mengacu pada pedoman PRISMA, melibatkan pencarian artikel pada basis data Scopus, Web of Science, ERIC, dan Google Scholar. Dari proses seleksi yang ketat, diperoleh 10 artikel yang relevan dan dianalisis secara sistematis. Hasil kajian menunjukkan bahwa integrasi Game-Based Learning dengan pendekatan STEM secara konsisten memberikan dampak positif terhadap peningkatan literasi sains, khususnya pada aspek pemahaman konsep, penalaran ilmiah, dan aplikasi sains dalam konteks kehidupan nyata. Selain itu, pendekatan ini juga berkontribusi signifikan dalam mengembangkan keterampilan abad ke-21, seperti berpikir kritis, pemecahan masalah, kolaborasi, dan kreativitas. Meskipun demikian, sebagian besar penelitian masih didominasi oleh desain kuasi-eksperimen jangka pendek. Oleh karena itu, penelitian lanjutan dengan desain metodologis yang lebih beragam dan longitudinal sangat diperlukan.
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