“Efektivitas Game-Based Learning Berbasis STEM dalam Meningkatkan Literasi Sains dan Keterampilan Abad ke-21: Systematic Literature Review” (2026) International Journal Of Social Issues and Multidisiplinary Studies, 2(1), pp. 331–340. Available at: https://ejournal.yaydi.com/index.php/ijosim/article/view/190 (Accessed: 4 February 2026).