“Efektivitas Game-Based Learning Berbasis STEM Dalam Meningkatkan Literasi Sains Dan Keterampilan Abad Ke-21: Systematic Literature Review”. International Journal Of Social Issues and Multidisiplinary Studies, vol. 2, no. 1, Jan. 2026, pp. 331-40, https://ejournal.yaydi.com/index.php/ijosim/article/view/190.